Archive · 2016–2017
Older work
Game jams and student projects from before I shipped professional work. Preserved for historical reference — the portfolio above reflects what I do today.
- Alfonso the Bard — Script January 2017
A 48-hour Global Game Jam entry. I wrote and implemented a procedurally-driven dialogue system over a rhythm mechanic.
- Ludum Dare 36 — SPATCON Postmortem August 2016
A postmortem of a 48-hour rhythm game jam: how hourly stand-ups, mentorship, and shared ownership turned a small team into a shipped product.