Alfonso Munoz

Software Engineer III · EA Full Circle — .skate

Gameplay and engine engineer (mostly C++). Shipped titles at EA, The Coalition (Microsoft), Beamdog, and SkyBox Labs, plus partner engineering on AAA co-devs at Improbable. Currently pursuing an MS in Computer Science (Graphics) at Georgia Tech.

Games

  1. .skate cover art — EA Full Circle, 2025 .skate Full Circle / Electronic Arts · 2025
  2. Minecraft cover art — Mojang / Microsoft, 2024 Minecraft SkyBox Labs · 2024
  3. Baldur's Gate I & II: Enhanced Edition box art — Beamdog Baldur's Gate I & II: Enhanced Edition Beamdog · 2019
  4. Planescape: Torment & Icewind Dale: Enhanced Edition box art — Beamdog Planescape: Torment & Icewind Dale: Enhanced Edition Beamdog · 2019
  5. Neverwinter Nights: Enhanced Edition box art — Beamdog Neverwinter Nights: Enhanced Edition Beamdog · 2019
  6. Gears of War 5 cover art — The Coalition, 2019 Gears of War 5 The Coalition / Microsoft · 2019

Projects

Wiener Takes All

University of Calgary · 2018

A 4-player arena driving reverse-tag game built in C++ on a custom ECS engine for the University of Calgary's CPSC 585 (Games Programming).

  • C++
  • Custom ECS
  • SDL2
  • OpenGL

3D Timelapse Viewer of Satellite Image Data

University of Calgary · 2017

Real-time 3D renderer of satellite imagery over Alberta, Canada — Landsat RGB/thermal composites draped on ASTER elevation, animated across 11 August snapshots (1990–2010).

  • THREE.js
  • WebGL
  • GLSL

Experience

  1. Full Circle studio logo Sep 2022 — Present

    .skate

    Software Engineer III

    Full Circle Studio — Electronic Arts

    • Architect client-side Quest and Onboarding systems, workflows, and tools for a massive live-service GAAS title
    • Took ownership of developer experience by engineering visual tools, removing compilation overhead for designers
    • C++
    • Proprietary Engine
    • Live Service
  2. Improbable company logo Jul 2021 — Sep 2022

    Partner engineering on AAA co-devs

    Gameplay Engineer

    Improbable Canada

    • Led short-term engineering contracts for external studios, rapidly integrating into diverse codebase architectures
    • Engineered solutions across UE4, Unity, and proprietary engines to resolve core runtime performance bottlenecks
    • C++
    • Proprietary Engine
    • Co-development
  3. SkyBox Labs logo Jan 2020 — Jul 2021

    Minecraft Bedrock Edition

    Software Engineer 2

    SkyBox Labs

    • Engineered platform features, securing deterministic performance and runtime stability for console players
    • Maintained cross-platform engine abstraction layers covering file I/O, memory management, and gamepad input
    • C++
    • Proprietary Engine
    • Co-development
    • Consoles
  4. Programmer

    Beamdog

    • Commanded the technical porting strategy of the C++ Infinity Engine across 5 classic ARPG titles to Switch and PS4
    • Established studio C++ coding guidelines, code review methodologies, and compliance enforcement workflows
    • C++
    • Proprietary Engine
    • Consoles
  5. The Coalition studio logo May 2017 — Aug 2017

    Gears of War 5

    Software Engineering Intern

    The Coalition — Microsoft

    • Owned the prototyping and algorithmic implementation of close-quarters combat gameplay mechanics in C++ and UE4
    • Exposed key C++ parameters to Blueprints, empowering design teams to run fast runtime iterations without code
    • C++
    • Unreal Engine

Portfolio · 2026

Image credits

Studio logos

  1. Full Circle / Electronic Arts logo — © Full Circle / Electronic Arts, sourced from EA's official press assets CDN. Used for identification under fair use.
  2. Improbable company logo — © Improbable. Used for identification under fair use.
  3. SkyBox Labs logo — © SkyBox Labs. Used for identification under fair use.
  4. Beamdog studio logo — © Beamdog. Used for identification under fair use.
  5. The Coalition studio logo — © The Coalition / Xbox Game Studios, sourced from thecoalitionstudio.com. Used for identification under fair use.

Game covers

  1. .skate cover art (2025) — Skate by Full Circle / Electronic Arts, sourced from the Wikipedia file page for the Skate article. Used for identification under fair use.
  2. Minecraft cover art (2024) — Minecraft by Mojang Studios / Microsoft, sourced from minecraft.wiki. Used for identification under fair use.
  3. Baldur's Gate I & II: Enhanced Edition box art — Baldur's Gate I & II: Enhanced Edition by Beamdog, aggregated SKU cover (combined release on console platforms). Used for identification under fair use.
  4. Planescape: Torment & Icewind Dale: Enhanced Edition box art — Planescape: Torment & Icewind Dale: Enhanced Editions by Beamdog, aggregated SKU cover (combined release on console platforms). Used for identification under fair use.
  5. Neverwinter Nights: Enhanced Edition box art — Neverwinter Nights: Enhanced Edition by Beamdog, sourced from Microsoft Store. Used for identification under fair use.
  6. Gears 5 cover art (2019) — Gears 5 by The Coalition / Xbox Game Studios, sourced from the Wikipedia file page. Used for identification under fair use.